I’ve made a switch the past couple weeks to re-working the forest areas in Seven Cities. Initially, the forests were rendered as large areas without much definition. I’ve now introduced forests that are slightly more sparse with more rough line work.

Moving forward, I’ll be working on finding a technique for providing the green foliage along with some 3d depth. I haven’t landed on a solution yet.

Here is a view with forests and my first “new” attempt at the green foliage.

Here is a forest with just shading, and now further definition.

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